Patch notes till 0.70

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Patch notes till 0.70

Post  chucknorris on Thu Jan 05, 2017 3:37 pm

Patch Notes (changes from georgia first patch, the rest are not included)

Legend:

Life steal = % of the dmg dealt with auto attacks that the attacker is healed

Spell vamp = same thing but with spells

aa = basic attack = ad

s = seconds

sweetspot = the radius in which an ability does 100% dmg

radius dmg eg 70% (deals 70% of the ability dmg in that radius) dmg reduction in specified radius (same thing but opposite display) 40% means the ability does 60% of it's dmg (many abilities have a dmg fraction in different radiuses)

Fixed the possibility of having 2 neirams in 1 team, very little porbability but there was a bug in the prevention of 2 characters for neiram.(it happened to me once lol)

Updated item tooltips and made them more clear


Exorion, Kohzu and Ares added.


Game gender other > Hero Battle



Vision upgrade hotkey a > v



lvl 30 bonus gas 2000 > 1000



Gas tanks and crates now show the gas reward when killed



Predator and mana pot disable first 3 minutes of the game removed



Teleport achivement under 600 health > 100 health (like it says in the tooltip)



Hold (h) has been removed, stop (s) now functions as hold



mana pack 100 > 150

shield regeneration applies in combat now

shield regeneration base rate for champions 30 > 5



Samarion:

c scaling per attack 25 > 14, cd 7.5 > 8, upgrade dmg 26 > 30, base dmg 250 > 200, duration 7 > 6

z scaling attack 5.3 > 5, z base dmg 15 > 10, new z upgrade dmg 7

v base dmg 350 > 390, scaling 32.5 > 42, cd 2 > 2.5, lings dmg per atk 0.72 > 0.75, cast time 0.4 > 0.3

new upgrade for his v, lings duration 2.5 > 5, lings dmg increase 4, costs 1 mineral,v cd decrease 0.5

f channel is uninteruptable and no longer doesn't deal dmg if u move, cast time 0.4 > 0.6, base dmg 90 > 120, dmg per atk 15 > 17, cd 10 > 15, now costs 2 minerals

basic attack base dmg 18 > 20

x base dmg 80 > 85, cast time 0.4 > 0.3

removed range upgrade for sam







health pack regen 36 > 40

heroes base shield regen 30>2

shield regen applies in combat

shield regen per pack 36 > 14

big terrain changes

stat point card cost 500 > 650, nr of minerals 1 > 2





chronos hp 5000 > 8000, hp regen 5 > 0, cost 1500 > 1200, damage 1500 > 2000

hospital heal 900 > 1100 per game tick





skill card duration 80 > 150, health reduction 20% > 15%, skill dmg buff 25% > 30% now applies only against other heroes

attack card duration 100 > 150, 20% mana reduction removed, 10% life steal

health card duration 100 > 150, also grants 400 health (480 with its multiplier)

Magicshield duration 100 > 150, dmg reduction applies to both splash and spell (from spell only) 25% > 20%, has proper tooltip (50% chance to reduce an ability damage by 20%)

shield card duration 100 > 150, now also grants 5 shield regen, shield increase 20% > 25%

movement speed card duration 100 > 110

range increase card duration 100 > 150

mana card duration 100 > 120, proper tooltip (increases mana regen by 10)

armor card duration 100 > 150, 20 armor > 20% armor increase, 10% abilities dmg reduction removed, new 6% spell vamp, new -1 speed, cost 500 > 300





Health gained per lvl(based on hp stat):

1 90 > 97.5

2 95 > 105

3 100 > 112.5

4 105 > 120

5 110 > 127.5



orochi:

sight radius 12 > 13

f speed bonus 20% > 15%, duration 30 > 25 s, attack speed 50% > 60%

z dmg type splash > melee

c 2 seconds 10% orochi speed buff removed, slow 40% > 30%

c upgrade sow increase 20% > 30%



Fox:

upgrades are back

v long range upgrade now has the cursor splat on fox like normal v has

passive 0.75 extra speed when fox is in combat removed, now

aa range 7 > 9, dmg per atk 5 > 6

pasive changed now fox defends 5% of all abilities dmg and takes 10% more attack damage, passive no longer is active only when fox is in combat, 0.75 extra speed removed

c base dmg 50 > 60, dmg per atk 10 > 12

v base cd 2 > 3, radius 4-5 40% > 60%, 5-5.5 20% > 30%

v double missle upgrade dmg reduction per missle 30% > 15 % , cd 3 sec, radius 4-5 30% > 75%, 5-6 20% > 50%

v long range upgrade 95 > 35 range, cd 6 > 4 can be cast in fog, cast time 1 > 0.5 s, radius 4-5 40% > 60%,maximum radius increased 5.5 > 6, 5-6 20% > 30%, now in radius 2 deals 125% damage, slows enemies by 30% and reduces their dmg dealt by 15% for 2 seconds



Megagun:

removed passive

x cd 0 > 0.5, mana cost 50 > 75, cast time 0.1 > 0.15, range 15 > 16, 10% extra dmg vs structures removed, can be cast in fog, base dmg 115 > 170, dmg per atk 17 > 24, now it can be cast on ground (don't need to target a unit anymore), sweetspot 0.75 > 1

x in gigagun cast time 0.1 > 0.2, range 19 > 17, base dmg dmg per atk 42.5 > 38, base dmg 287.5 > 225

c now doesn't dmg hover, slow duration 0.5 > 1, increasing opponents attack dmg removed, dmg between radius 3-3.5 50% > 70%, base continous dmg 18 > 20, dmg per atk 42.5 > 38, base dmg 287.5 > 225, reduces sight radius by 3

d now doesn't allow enemies to use abilities and attack

v range 16 > 17, cd 1 > 1.5

V in gigagun cd 1 > 3

f gigagun base dmg 20 > 30







Ressurection pack limited to only 1 pack only, cost 400 > 700, lowered death timer 4 > 10 s

health pack health 250 > 300

attack speed shop item 0.2 > 25% increased attack speed

health per mineral per health stats of each champion:

1 220 > 230

2 235 > 250

3 250 > 270

4 265 > 290

5 280 > 310

Dark fact hp stat 3 > 2

Drago hp stat 4 > 3

force fire hp stat 4 > 3

geist hp stat 4 > 5

quakers hp stat 4 > 5

megagun hp stat 3 > 2

vagulion hp stat 2 > 1




sniper round (attack item from shop) 25% > 30% increased ad, new 10% life steal

shop speed cost 800 > 600

Hextech powerup card added,costs 300 gas, duration 150, grants 40% dmg vs gas tanks,crates and creep, 10% dmg vs buildings and massive(commander, etc)

Psonic powerup card added, costs 350, duration 150 s, grants 1.3 attack speed multiplier (attack speed is buffed by 30% instead of a fix number), 2 mana regen and 15% of dmg dealt is transfered into mana



shop armor cost 600 > 400

base mana regen of heroes on magic stats(no change):

1 1

2 1.148

3 1.3

4 1.449

5 1.6



Drago:

v reveal duration 0.75 > 0.9, range 15 > 16

z base dmg 120 > 140, dmg per attack 15 > 17, sweetspot radius 1.65 > 2

changed model





Abel:

f slow maximum speed 1.3 > 2

removed x additional effect of increasing dmg taken by 20% of the enemy



Ron:

model changed

bug (c) duration 7 > 6, changed from fixed slow to 50%, base dmg 45 > 50, dmg per attack 6 > 4

z initial base damage 160 > 180, dotted base dmg 2.7 > 3, dmg per attack 46 > 35, dot dmg per attack 0.45 > 0.4

x dotted base dmg 2.7 > 3, dmg per attack 46 > 35, dot dmg per attack 0.45 > 0.4, base initial dmg 125 > 130

v base dmg 300 > 350, cast time 0 > 0.1 dmg per attack 27 > 20, splash dmg per attack 2 > 2.5, cd 1.5 > 2

f base dmg 300 > 430, dotted base dmg 2.7 > 3, dmg per attack 46 > 35, dot dmg per attack 0.45 > 0.4

Removed v upgrade





Arcane

c range 16 > 12, dmg per attack 0.45 > 0.6, base dmg 4.5 > 5.5, splash dmg removed (around the target), cd 8 > 10

arcane z mana cost 125 > 175, cd 25 > 30, duration scales 0.04 seconds per attack, base duration 1 sec, 25 attack 2 sec

base aa dmg 22 > 26, per atk 10 > 12

x base dmg 125 > 140, cd 2 > 1.5

f dmg per attack 25 > 23

v base dmg 395 > 420, dmg per atk 40 > 35, cd 2 > 2.5



Hades

c cast time 0.1 > 0.15

f range 16 > 15 ,base dmg 425 > 430, increased overall size and effect area, can be cast without vision

z base dmg 90 > 100, dmg per atk 8.4 > 9

range and tower life time 2 separate upgrades like before







Mighty Monk

z cast time 0.45 > 0.2, range 14 > 16, base dmg 7.5 > 9, dmg per atk 1 > 1.2

x base dmg 25 > 26

c cd 2 > 3, slow duration after u get out of his c 2 > 1

v base dmg 43 > 38, dmg per atk 5.3 > 4.5 , cast time 0.3 > 0.4, sweetspot 1.5 > 1.3

f delay 0.1 > 0.3, cd 7.5 > 8, between radius 3.5-4 dmg 25% > 50%, base dmg 150 > 170, dmg per atk 15 > 17

d mana cost 75 > 150







Mechatron

x base dmg 150 > 160, dmg per attack 15 > 16

z base dmg 17 > 19

z dmg per attack 6 > 8, 5% reduced abilities dmg




FDF:

base hp stat 3 > 5

v cast commitment time 0.5 > 0.4, base dmg 50 > 60, dmg per attack 5 >7

c slow duration 2 > 1.5

f speed buff removed,15% > 20% dmg reduction, no longer increases attack dmg by 25% (hidden thing lol)

z base dmg 6 > 5, dmg per atk 1.64 > 1.5

x base dmg 30 > 20



blade hunter:

c mana cost 225 > 200, first base dmg 150 > 160,dmg per atk 15 > 16, second base dmg 175 > 160, dmg per atk 17.5 > 16

x slow 30% > 15%, upgraded slow 45% > 30%

z upgraded dmg 10 > 20, base dmg 125 > 115

mode dmg reduction 20% > 25%, now grants bh 5% life steal when mode is active, mode base dmg 35 > 70, aa sweetspot 2 > 2.5

sight radius 12 > 13



igniz:

x mana 175 > 150, range 15 > 17, radius increased by 0.05, radius 2.25-3.05 50% > 60%, base dmg 115 > 120, dmg per attack 12.5 > 13, cast time 0.55 > 0.2

F sweetspot 1.5 > 2, base dmg 300 > 280

c cd 2 > 3, base dmg 40 > 50, dmg per atttack stat 6 > 7

c dmg per radius:

3.3 = 100%

3.6 = 50% > 70%

4.2 = 25% > 40%



Genesic Hunter

Golems are back

sight radius 12 > 13

speed stat 4 > 2

Power stat 4 > 5

x reducing enemies dmg by 15% for 2 sec removed

f base dmg 600 > 450, cd 12 > 15

golems cd 10 > 20

golems upgrade life time increase 6.5 > 7, cd deacrease 1 > 2, new golems dmg increase by 1

removed golems dmg increase against targets hit by f





Lur Cellant:

Sight radius 12 > 13

mode new 5% life steal

f hook base dmg 12.5 > 15

f lur upgrade dmg 2 > 3

upgraded c root heppens instantly instead of 2 seconds delay, now mode has same c upgrade like hook





force fire:

aa base dmg 17 > 20

v base dmg 51.25 > 52, dmg per attack 4.95 > 5, cast time 0.5 > 0.4

f dmg per atk 24.4 > 24.5

z dmg per attack 5.5 > 4.75



fobos:

aa range 2 > 4, dmg per atk 7 > 8

hp stat 4 > 5

speed stat 4 > 3

maximum speed while in d 10 > none, aoe slow of enemies 25% slow > 20% slow, mana cost 225 > 200, 10% speed removed, speed bonus 1.25 > 1.75, attack speed reduction 25% > 20%

now the shield dmg reduction is applied through 1 behaviour (before it was two 75% dmg reduction giving in total a 44% dmg reduction instead of 50%)

fobos no longer gains 15 max mana, instead he gets 75 hp for every kill

z slow duration 5 > 3 s, base dmg 35 > 50, dmg per atk 5 > 6

x final base dmg 120 > 0, the final damage deals 15% of the targets maximum life, final dmg per atk removed, continous base dmg 10 > 8, dmg per atk 2 > 3

c cast time 0.6 > 0.8, secondary base dmg 70 > 80, first dmg per attack 7 > 8, second dmg per atk 14 > 16, cd 1 > 2, mana cost 200 > 225

f base dmg 300 > 350, dmg per atk multiplier 1.065 > 1.07 (the base dmg gets multiplied by this amount), no longer doesn't give kill resources when fobos is killed in F







zava:

c slow duration 2 > 1.5, slow 70% > 60%

atk increases z mana cost till 75 mana

z dmg per atk 3.8 > 3.5 , base dmg 20 > 22




Vagulion:

d dmg per attack 1.3 > 1.5

f cd 10 > 8, dmg 2 sweetspot 3 > 3.35

v dmg per attack 4.8 > 7, has now reveal at target location

vag x base dmg 50 > 60, x cd 1 > 1.5

z now grants 10% > 20% speed, mana cost 50 > 100



zeros:

zeros battle armor only defended 10% spell dmg (not any splash dmg) and out of all the units (not only ranged)

now defends 8% of all spell and splash dmg

f dts base dmg 450 > 550, dmg per atk 122 > 118 (same dmg at 25 atk), now also deals 20% extra dmg to structures and massive (the bonus dmg doesn't apply to chronos)

c base dmg 100 > 90

x base dmg 100 > 90

ws base dmg 300 > 250

z cd is 2 sec



Dark Fact:

x change from aaa map (shhots out much faster) but base dmg 50 > 42

Z cd 5.5 > 10

v slow 60% > 40%, base dmg 40 > 45, cd 2 > 2.5

c base dmg 50 > 40, dmg per attack, dmg per attack 12 > 11, 10% extra dmg vs structures removed

mode base dmg 9 > 13,decrease 10% abilities dmg, cd 50 > 45, duration 30 > 25

f dmg per attack 8 > 7, base dmg 40 > 42

passive is back





Sylon:

z cd 2 > 3, manacost 100 > 75, base dmg 80 > 110, slow time 2 > 1.5, dmg per atk 12.5 > 13

x range 14 > 15, base dmg 70 > 75

d mana 200 > 225, dmg per attack 23.2 > 21, base dmg 275 > 300

f overlapping dmg 65 > 85, now the base dmg death type of f blast > electrocute (like the overlapping dmg), dmg per atk 35 > 31

fixed evade 4 out of 8 seconds now instead of 2 out of 4, 25% > 20% evade, now gives 0.25 speed when upgraded, now evade doesn't apply to auto atack dmg

v base dmg 200 > 230, base dmg per atk 20 > 16, base overlapping dmg 35 > 50

c third area dmg radius 2-2.75 50% > 70%, third area base dmg 35 > 40, second area base dmg 50 > 60, second area dmg per atk 6 > 4

Sylon looks more badass



Phantom gazzete:

f radius increased per missle 2.5 > 2.6, increased radius where f does 100% dmg 1.75 > 1.9, cd 8 > 6, base dmg 200 > 210, cast time

x base dmg 18 > 22, x dmg in radius 2.25 - 2.5 70% > 75%, 2.5 - 2.75 40% > 50% dmg, dmg per attack 2.5 > 2.75

z base dmg 7 > 6, dmg per attack 2.75 > 2.5

c base dmg 125 > 130

v cast time 0.4 > 0.2

removed radar passive



quakers:

v has reveal, range 15 > 16, base overlapp dmg 5 > 6, 40 > 45, 40 > 45, cd 2 > 3

z base dmg 275 > 290

f radius dmg 5-6.5 85% > 90%, radius 6.5-8 65% > 75%, 8-9.5 50% > 60%, 9.5-11 30% >50%

speed stat 2 > 1





Krizard:

C upgrade dmg increase 32.5 > 150

z mana 125 > 75, dmg per atk 7.5 > 8, cast time 0.55 > 0.2





Horus:

horus reverted back like maxstorm made him, his x is a real silence

x disables all spells for 2.5 seconds and no longer slows, upgraded x duration 3.5 and 35% slow

z base dmg 26 > 30, dmg per attack 14 > 15, new 20% extra dmg vs structures and hover

c is fixed (has bonus dmg effect 75% of the enemy current mana)

f dmg per attack 0.8 > 1, cast time 0.65 > 0.4, slow 50% > 40% (not sure what it was)

crow armor reworked, now transforms 8% of the damage received from abilities into mana









Brai:

new learnable passive (costs 1 mineral) 12% spell vamp (heals brai for 12% of the dmg dealt)

z base dmg 20 > 25, dmg per attack 2 > 2.5, range 14 > 15, radius 2 > 2.25

x cd 4.5 > 4

f cast time 0.5 > 0.1

c slow duration 3 > 2.5, slow 40% > 30%, %%Check to see which one did extra dmg, now both overlapp and initial dmg 10% more dmg ve structures

v upgrade initial dmg 20 > 40, overlapp dmg 1.5 > 2







b9:

x dmg per attack 27.5 > 28

v range 18 > 20, sweetspot radius 2.75 > 3

z dmg per attack 3 > 2.5

make c and v dmg animation

f armaghedon numebr of nukes 7 > 9, sweet spot radius 3.5 > 4, second dmg area radius 4-4.5 > 4-5, averall radius 5.5 > 6, nuke explosion model increased 0.5 > 0.55, no longer has randomised targets (now missles fall down in the same place), 100% > 50% dmg vs structures

bm gun base dmg 55 > 90, dmg per atk 15 > 16

b9 speed stat 4 > 3, power stat 3 > 4



Soul hunter:

z mana cost increase per atk point till 75 mana

v upgrade overlapp dmg 20 > 30

x upgrade dmg 12.5 > 30

b base dmg 25 > 30

t skill dmg buff 20% > 5%, 20% increased attack dmg > 25%

f ice mage upgrade dmg 20 > 50, no longer cancels mode and slaveswing, stuns the target, no longer makes targets invincible to other damage, unupgraded ice mage stun duration 1.75 > 1, upgraded stun duration 1.75 > 1.5, ice mage no longer disables mana regen

f soul wave radius 2.25-2.75 50% > 30% reduced dmg, sw initial dmg2 5 > 15, sw initial dmg 35 > 40, slow duration 1.75 > 2, area dmg1/2/3 dmg per atk 1.5 > 2





janne:

movement speed stat 2 > 3

d duration 10 > 8, dmg reduction 90% > 85%, cd scaling per attack removed, base cd 45 > 60

starting amount of z charges 4 > 5, z duration 10 > 6

x balls search range 3.5 > 7

c base dmg 30 > 45, dmg per atk 3 > 2

v cd none > 1.2, base dmg 300 > 400, dmg per atk 45 > 30, cast time 0.8 > 0.4, now the missle moves faster mover1 3 > 13, mover2 30 > 40, 0.1 delay removed when cast

f reduced slow time from 4 to 2 sec ,decreased time till explosion from 3 to 1.5 sec

dw cd 12 > 10, enemies inside deal 20% less abilities dmg and reduced sight by 4, cast time 0.65 > 0.1, range 15 > 16, enemies 10 minimum speed inside removed






zedait:

speed stat 5 > 4

b speed increase 55% > 50%

c base dmg 200 > 180, dmg per atk 20 > 24

x sweetspot radius 1.75 > 2,radius 2.55 > 2.6, base dmg 30 > 32

z second hit splash removed, dmg per attack 15 > 17 (only first hit)

aa dmg per atk 8 > 11

f sweespot 2.75 > 2.9, slow duration if it's canceled 3 > 1.5 s





Guard Fire:

x base dmg 3.8 > 4.2, dmg per attack 0.6 > 0.7, cast time 0.55 > 0.2, sweetspot radius 2 > 2.2

c increased sweetspot 2 > 2.5, fire duration 4 > 6 (dmg remains unchanged)

f range 15 > 17, cast time 0.35 > 0.1, sets speed to 0.5 to the targets inside, sweetspot radius 2.5 > 3.75 (no longer had dmg variation)

z base dmg 15 > 14, dmg per atk 5.4 > 5.4

v cast time 0.65 > 0.5, radius 3-5 dmg 50% > 70%

base dmg 10 > 11, dmg per atk 5 > 5.5



Neiram:

base attack speed 1.3 > 1.5

c delay 0.15 > 0.25, base dmg 350 > 330, dmg per attack 30.8 > 35, sweetspot radius 1.8 > 2, second sweetspot radius 2.3 > 2.4

d cost 175 > 225, cd 60 > 70, time scale 0.2 > 0.5 (meaning his cds are smaller in d and also hp pot healing is faster but the same amount)

v cd 2.5 > 3, dmg per attack 4 > 4.5, base dmg 25 > 20, 10% more dmg vs structures and hover

x infection spread range 2.4 > 2, can be cast in fog

f cd 22.5 > 20, slow 40% > 30%, sweetspot radius 8 > 11, neiram speed 20% > 40%, now neiram splash dmg also 15% dmg buff

Sight range 12 > 13 (all heroes have 13)





Chimera:

changed model from queen to zagara

vision upgrade for lings 4 > 5

c base heal 300 > 200, cast time 0.5 > 0.4, heal per atk 38 > 35, fixed heal display in button tooltip (before it was much lower in lategame)

new upgrade for c, can only be cast on allies and base heal increased by 400, also it gives a 2 speed buff and 20% increased attack speed for 2 seconds

new pushing upgrade, gaezilla attack speed 0.5 > 0.35, spines (x) and gaezillas deal 25% more dmg to hover and structures

both upgrades cost 2 minerals and only one can be learned

f cd 7.5 > 8, mana cost 300 > 350

z nr of attack 5 > 4, base dmg 11 > 15, dmg per atk 4 > 5 (like before georgia patch)

attack dmg per atk 2.4 > 3





Duran:

Sight radius 12 > 13 (like all heroes)

hp stat 4 > 3

z base dmg 200 > 250

c also have reveal radius 4

f slaveswing base dmg 35 > 45, slow after getting out duration 1 > 1.5

(the critical dmg red numbers were added by semikim and didn't find them important to spend time on them)

f upswing base dmg 75 > 125, range 7 > 8, slow time duration 2 > 2.5 (45% slow) so now after upswing is over the target is slowed for 0.5 seconds (as upswing takes 2 seconds to complete)

new upgradble ability d which makes him immune to slows/stuns/debuffs for 2 seconds(can pick chaos claw or the new one only)



Gaia:

Removed helmet and armored shoulders

x can be cast in fog, sweetspot radius 2.7 > 3, base dmg 95 > 110, dmg per attack 7.5 > 8

z (massive units should ignore aka general) can be cast in fog, base dmg 20 > 15

f initial dmg sweetspot radius 3 > 5 (no longer has dmg variation), base dmg 400 > 250, base continous dmg 50 > 60, continous dmg per atk 6.5 > 7.5, dmg per atk 43 > 41, range 14 > 13

v dmg per atk 40 > 50 ,sweetspot radius 2.5 > 3, 3-4 radius reduced dmg 70% > 50%, massive units are not dragged anymore, has placement range so it doesnt get units off the map, units cannot be dragged upclif (if u allow units to be dragged upclif, u can get units of the map aswell)

c can be cast on massive units, cast start time 0.4 > 0.2, cast time 0.35 > 0.2





Gas tanks regen 5 > 0

Gas crates regen 0.1 > 0

Respawn rate 25 > 20 s



1 mineral per lvl starts from lvl 20 instead of 26





The turrets system is very weird as every building and unit has many upgrades which increase it's health



All buildings and massive units have Defensive Barrier which defends 25% of abilities dmg





Colonel:

hp 10000 > 6000, hp regen 10 > 0

shield 0 > 4000, shield regen 10

speed 4 > 3.5

shield regen delay 2 s

both upgrades 2500 > 1000 hp

bigger size



General:

8000 shield, shield regen 20

hp 20000 > 10000, hp regen 20 > 0

speed 5 > 4.5

shield regen delay 2 s

upgrade 4000 > 2000 hp

bigger size



commander(in bunker):

speed 6 > 5

life regen 6 > 0

weapon range 9 > 10, dmg 45 > 90

bigger size



defense tower (next to bunker):

hp 3500 > 4000

hp regen 3 > 0



odin (the 2 next to final building):

dmg 250 > 350

hp regen 15 > 0



Final building:

removed 5000 hp upgrade

hp 85000 > 50000, hp regen 15 > 0

now has 40000 shield

shield regen 20

shield regen delay 2 s



Bunker:

hp 5500 > 3000, hp regen 5 > 0

now has 3000 shield, 5 shield regen

one of the upgrades 1500 > 1000 hp

shield regen delay 2 s



Planetary fortress:

hp 8500 > 6500, hp regen 10 > 0

3000 shield, 10 shield regen

one of the upgrades 2000 > 1500

shield regen delay 2 s





Predator:

Changed model

Radius of 100% dmg 3.5 > 3.75

Charge speed 2.2 > 1.6 (speed multiplier, speed in charge 12.1 > 9.6), duration 3.5 > 2

hp from 5 ticks now 600 hp



mana pot:

duration 5 > 4

regen per second 400 > 800



Stimpack/berseker/geist t (t/b) movement speed 25% > 20% speed





10 speed limit of some heroes removed



Added 2 teleport locations on the sidelanes, with a cd of 250 seconds

spine crawler (chimera x) per speed mineral 0.25 > 0.2





gas tanks scaling stops at 58 minutes (3500 hp and 250)

gas crates scaling stops at 58 minutes (800 hp and 35)

every 5:51 seconds starting from 5:53 gas tanks hp will increase by 150, and the gas by 15



Ranks are back



Leaving warning now occurs at 300 and 600 game seconds (from both at 600)

Range to access card shop and shop 4 > 6

Chat messages are no longer being cleared after champion select finnishes

fix the map decoration area to not be accesible by heroes



Gas gained by player getting a kill:

Starting gas 50 > 150

Gas per level of the enemy 40 > 30

Starting exp 0 > 10

Exp per level of the enemy 4 > 3



Gas gained per assist 12 > 50 (per lvl remains the same 10)

Exp gained per assist 0 > 2, (per lvl remains the same 1)



gass per kill 40 > 30, starting gas 50 > 150 (at lvl 11 theres the break point)

(old) > (new) (lvl)

1210 > 1020 30

810 > 720 20

610 > 570 15

410 > 420 10

210 > 270 5

170 > 240 4

130 > 210 3

90 > 180 2

50 > 150 1






Heroes mana regen per mineral in mana

5 = 1.6 > 1.9

4 = 1.45 > 1.725

3 = 1.3 > 1.55

2 = 1.15 > 1.375

1 = 1 > 1.2



Patch 0.6

Bh x having a weird yellow range fixed
Exorion charge needs level 2 to use
Loading screen updated


Ares:
All abilities can now be cast into fog.
z base dmg 5 > 5.5, dmg per atk 1.1 > 1.2 , dmg vs structures 10% > 20%
x dmg per atk 8 > 8.5
c dmg per atk 7 > 6, dmg type splash > mele (now scales with attack dmg card)
f base dmg 360 > 380, dmg per atk 65 > 60
auto attack base dmg 10 > 9, dmg per atk 4 > 5
fixed slow upgrade, it was slowing without upgrade, slow per missle 5% > 7% (20% >28%)


Exorion:
All abilities can now be cast into fog except c
z base dmg 190 > 195
x base dmg 240 > 270
f base dmg in center 250 > 220, dmg in center per atk 29 > 27, overall dmg per atk 37 > 36, cast time 1.8 > 1.7, range 19 > 18
f upgrade button different from the learn button


Random added for fobos, orochi, fox and then new heroes. Fixed the random no spawn bug.


Patch 0.7

Fixed pg v missle model
Fixed zava balls model
Fixed zava c slow (it was 40% instead of 60% by mistake)
Fixed zed booster cd
some abiltiies showing the charge number on them (and not supposed to) fixed
bunker now has the defensive barrier aswell
zava learn f hotkey d > f

Janne aa scales with atk 0 > 11
v first base dmg 400 > 350

gh f base dmg 450 > 500
speed stat 2 > 3

zava new upgrade for c:
increase slow duration by 0.5 and slow by 10%
dmg increase 60

Exorion:
c dmg per atk 38 > 39
x base dmg 270 > 320, dmg per atk 50 > 42
z base dmg 195 > 210, sweet spot radius 1.5 > 2 (does same dmg in all radius now)
f base dmg in center 220 > 195 dmg per atk 27 > 24, f base dmg overall 200 > 220 36 > 39, cast time 1.7 > 1.6

Filled the how to play section in the map page.

Patch 0.7-0.8

For some reason the charge ability that only duran and quackers were using got bugged so now they use the same charge like all meles.
bh having mo move ability for shift move fixed
neiram and gh having the stop button with H hotkey fixed
Neiram v cd 3 > 2.5

Ares bully potential is too big atm in the early game and exorion has trouble keeping up in lane vs lane bullies and his z is pretty usless in his combo. Kohzu f white ball is way to slow in lategame so it can be outrun.

Kohzu f missle speed 5 > 14

Ares:
aa base dmg 9 > 7
z base dmg 5.5 > 4.8
x dmg increase vs heroes 25% > 50%, base dmg 35 > 42
f base dmg 380 > 360, dmg per atk 60 > 65

Exorion:
c base dmg 195 > 220
x base dmg 320 > 325, upgrade removed
z new upgrade: slow targets by 40% for 1.5 seconds
f base dmg in center 195 > 200, prepare time 0.3 > 0.15 (so total cast time 1.6 > 1.45)


Suicide bug fixed.

Patch 0.9

Fixed quakers having no move button (withut move button u can't shift move)
Buildings are invincible now for charge cancel purposes




Exorion
T > B as he's mele
Fixed Z bug
X base dmg 325 > 315
c base dmg 220 >210, cd 2.5 > 3, missle speed 7 > 8
f prepare time 0.15 > 0.2 (total cast time 1.45 > 1.5)

Sh
T spell dmg increase 5% > 15%
v base initial dmg 150 > 120

Arcane
v base dmg 420 > 400

Fobos
aa range 4 > 2, base dmg 22 > 23


Attack card life steal 10% > 15%
Psonic powerup mana heal 15% > 20%, 2 mana regen removed, cost 350 gas > 300 gas
Health card hp increase 20% > 25%, cost 450 > 400
Hextech dmg increase vs buildings and massive 5% > 10%

Bh
upgraded z slow 10% > 15%
x base slow 15% > 20%

Patch 0.10

Mana pot duration 4 > 5 seconds

Jane:
c base dmg 45 > 38
v cast time 0.4 > 0.6, v base dmg 1 350 > 300, base dmg 2 100 > 80
aa dmg per atk 12 > 9

Zeros ws base dmg 250 > 300


gh f base dmg 500 > 510


bh x base slow 20% > 30%


quackers z base dmg 290 > 295, sweetspot 3 > 3.25 (no longer has dmg variation)
v base dmg 45 > 47


Igniz c base dmg 50 > 43



Preview for next patch:
- lamp posts probably made unclickable and smaller
- rocks can be attacked jsut by clicking them


Patch 0.11

Horus:
x base duration 2.5 > 2 sec, upgrade duration 3.5 > 2.5  (was 10 seconds lol at 25 atk)
z base dmg 30 > 28


jane:
x (balls) dmg per atk 5 > 4.5
dw duration 5 > 4 sec
dw upgrade no longer increases balls vision
units inside dw no longer have their dmg reduced by 20%, instead they take 10% more dmg
v cd 1.2 > 1.5

Kohzu:
x dmg per atk 36 > 32
v dmg per atk 4 > 3, heal per atk 4 > 3, base dmg 30 > 32, base heal 30 > 32
v upgrade dmg bsed on enemy max hp 15% > 8%
z missle speed 12 > 15, cast time 0.2 > 0.15, base dmg 150 > 175, heal per atk 8 > 4 (for shields 4 > 2), slow duration 5 > 1.5 sec
kohzu f can now teleport back in fog and so no longer giving weird teleport locations

Neiram:
base attack speed 1.5 > 1.4
f speed buff 50% > 35%, dmg buff 15% > 20%  (speed buff was supposed to be 40% but wrong number)

Ares
x continuos dmg per atk 8.5 > 7, new initial 50 base dmg and 20 per atk (also gets the same extra dmg as the continous)
z base dmg 4.8 > 5.2, dmg per atk 1.2 > 1.1
f range 14 > 15

Fox v long range upgrade not being able to cast in vision fixed
Fixed the new cards not showing up
Now exorion and kohzu can't buy range card like all meles.


Patch 0.12

The dependencies are a mess in ct as the multi dependency is present and it corrupts campaign data and aaa added the hots multi dependency aswell so it corrupted alot of data. By corrupted i mean stuff changing by itself without me changing, once half of the heroes were having blade hunter abilities out of a sudden. I removed them and fixed all the bugs i could find atm. The multi dependencies have the ladder updated units so every update messed things up.

Improved game performance, atm i have 4-5 more fps then in kr ct.

Rocks can be attacked now jsut by clicking on them.


Patch 0.13

More bug fixes from the dependencies change.
Fixed a bug in which ares f did damage to heroes in teleport.
Lamp posts are like before in size and they cannot be targeted anymore.

Ares f cast time 0.4 > 0.2


Abel x shooting range 10 > 9 (like it should be)
Fixed abel x not giving exp when killing creep but u need to be in range 10 from the creep to get the xp for the moment. Very weird bug.


Patch 0.14


healing station heal 1100 > 1200

arcane x fixed tooltip dmg display

spawn area now kills u instantly for game performance optimisaton

duran crit passive now shows the red text

instead of experience, pink team name is team 1

destroying the wireless gate control (the building near heal fountain) heal decrease 400 like before. Destroying both of them is a decrease of 800.

fixed random no spawn

creep stop attacking targets when target is lower then 30 > 5% of hp (like it should be)

marines dmg type splash > ranged (like the rest of the creep)

taurens base dmg 20 > 25

commando exp 11 > 8, like it should be


Patch 0.15

Igniz c dmg per atk 7 > 6.5, base dmg 43 > 46
upgraded v continous dmg does 10% dmg vs structures aswell, upgraded continous base dmg 5 > 8
v base dmg 135 > 130


Horus:
f dmg per atk 1 > 0.8
z base dmg 28 > 26
c base dmg 375 > 350
x mana cost 200 > 225
x gives assists

Fobos destroys janne force fields (z)


Force fire added new second ultimate: dual fireball
x without upgrade doesnt slow like it should be


Fixed all dk spells animations and models.
dk d now gives assists


Lur f hook no longer buffs lur attack dmg and splash dmg by 25% and instead the target hooked takes 25% extra damage for the duration of the hook.
Disables kohzu f aswell


Kriz:
v allies slow 10% > 20%, no longer reduces allies acceleration by 90%


Duran F Upswing no longer makes targets invulnerable to damage except duran while in air

Zava:
c base slow 40% > 70%, base duration 1.5 > 1
c upgrade removed extra slow, duration increase 0.5 > 1, extra dmg 60 > 70


Quakers c upgrade dmg 32 > 45
passive slow duration 0.2 > 0.5, the apply speed 0.2 > 0.5, now removes kohzu stun aswell


Kohzu:
X dmg per atk 32 > 30
z base heal 10 > 12, shield heal 5 > 6
kohzu c first dmg per atk 1.25 > 1, second dmg per atk 2 > 1.7
f base dmg 300 > 370
v dmg upgrade 8% > 6% of enemy max hp
v base dmg 32 > 31, base heal 32 > 31

ron c 50% slow > 2.75 fixed speed and now is the same like in kr ver and the upgrade
now has old model

Exorion attack speed 1.7 > 2, base dmg 14 > 16


Brai Z radius 2.25 > 2
f removed hp pot reduction


Gaia z upgrade fixed


Neiram X radius 2 > 2.4
f also increases aa dmg by 20%

Zeros:
c base dmg 90 > 100
x base dmg 90 > 100
dts base dmg 550 > 450, dmg per atk 118 > 122


gh c root removed, upgraded c root now increases the root duration by 1 sec and the ability damage radius is increased by 0.5


Janne f dw removed targets inside dealing 20% less abilities dmg


Ares upgrade swarm tower hotkey f > g
Lamp posts are a bit bigger.


Fixed kohzu not showing the armor.
Fixed exorion f second ugly beam
Fixed krizard c animations showing up on him.
B9 v and c no impact models fixed.
Sh no impact animation solved.
Fox x exploasion appearing on fox fixed, also explosion is a bit bigger.
Fixed heroes not getting experience if they aren't in 12 range from creep if a summoned unit kills the creeps.
Fixed all death animations and sounds
Added death animations for exorion, kohzu and ares.
Fixed ares killing himself.


   
Abel model the same with the model in the portrait with glasses and hair.
Abel death animation changed.
Drago death anim changed.
Fixed sylon f animation squares.

t/b speed increase 20% > 25%


Speed card duration 110 > 100 sec
armor card 20% > 10 armor

updated champion select with all stats


patch 0.16

fixed abel model showing up as a ball
b9 v comes from her gun now
fixed exorion being able to attack allies
fixed exorion not being able to attack final building
kohzu has now the sounds of the sc1 dt
ares has the sounds of tychus

fox v double missle upgrade, dmg per atk 40 > 38, sweetspot radius 4 > 3.8, radius 3.8-5 75% > 60%, 5-6 50% > 3

ron v base initial dmg 350 > 330
ron v upgrade is back, now also increases initial dmg by 40


Patch 0.17

janne balls (x) dmg per atk 4.5 > 4, search radius 7 > 6
hotkey for skill card is w
fixed gaia death model
fixed lur no stimpack
fixed exorion f not being able to damage final building
added gh mode
gh c upgrade root time 1 > 0.75


Patch 0.18

gaia attack range 6 > 7.5
quackers weing frozen by kriz c when having passive fixed
added cursor splat for ripper and darkenss circle dmg abilities
janne x balls search radius 6 > 5
ripper and darkness are added
ripper base mana regen 1.15 > 1 (as he's magic stat 1)

Patch 0.19

vag hp stat 1 > 2
mz hp stat 2 > 3
janne speed stat 3 > 2
zava hp per lvl 60 > 67.5 (for hp stat 2 champ)
darkness x bigger missle and impact models to match the radius
ripper sight radius 12 > 13
darlness sight radius 12 > 13
sylon walk and stand animations are fixed


Patch 0.20


geist is like in us ver
m d fixed model, animation and sound
sylon z cd 3 > 2
added fobos attack animation
fixed exorion, ares and kohzu death sounds
gaus robot/thor next to final now returns to base like it should
kohzu sounds being heard by other players fixed
fobos passive hp return per hero kill 70 > 125
fobos hp when shield is active 20% > 30%
fixed darkness stopping when he buys an upgrade with minerals
fixed ares breaking force fields
kohzu v heal removed, speed steal 1.5 > 2, duration 1.5 > 2.5 sec


Patch 0.21

fdf is like in us ver
sh is like in us ver except that ice mage doesn't cancel modes, base duration of freeze 1.75 > 1, upgrade freeze 1.75 sec, sw a bit less slow duration
gas tanks gas scaling 15 > 10, gas crates 2 > 1 gas per spawn
might monk f no longer removed defensive spells
mechatron f now removes neiram d and mighty monk d
different xelnaga model
different gaus robot(thor) model
different force fire model

Patch 0.22
horus f cancels zed f, mecha f and geist f
mm f breaks shields now
fixed darkness being able to dmg on himself
fixed darkness and ripper not being able to use hp pots
random for ripper and darkness added
gh c without upgrade roots target for 0.1 sec to fix a bug with creep getting permanently affected
exorion f prepare time 0.2 > 0.1, cast time 1.3 > 1
ron x maan cost 90 > 125
added neiram z spell
ripper and darkness buttons are disabled after select finnished like the other buttons

Patch 0.42
Abel lag fixed

Sylon:
f overlapp dmg2 dmg per atk 10 > 9, initial dmg per atk 35 > 28
c dmg1 per atk 15 > 16, dmg2 per atk 6 > 6.5
x dmg per atk 4.5 > 4

Exorion v dmg per atk 7 > 6
exorion x can now dmg buildings, dmg per atk 42 > 40

Drago d base hp 800 > 700, base dmg 15 > 13

Mz:
x base dmg 190 > 195, dmg per atk 24 > 26
f base dmg 30 > 35
v base dmg 355 > 370
c can dmg hover (gas tanks/crates)

Chim:
z weapon like in us

Hyper stimpack (T the one with attack speed) duration 17 > 16 sec


Patch 0.45
gh rampage mode dmg reduction 30% > 20%, duration 35 > 30 sec
geist f androbeam slow duration 5 > 4 sec, dmg per atk when androbeam is selected 9 > 7
fdf z dmg per atk 1.65 > 1.5
fdf f dmg per atk 6.7 > 6.4, 5% sxtra speed removed
lur c dmg per atk 30 > 29
lur x dmg1 per atk 20 > 19, dmg2 per atk 18 > 17
lur z base dmg 30 > 32, dmg per atk 12 > 13
neiram x requires vision to be cast

Patch notes between 0.46-0.57
brai has been disabled momentarily because he causes no respawn glitch sometimes
fixed if u pressed y twice fast the teleport will return to your previous location

Ares:
c mines speed 7.5 > 8, 55 > 54
x impact dmg per atk 20 > 18
f missle acceleration 4 > 5, base dmg 405 > 415

Zedait t has autocast now
fixed lur hook being able to target allies

Lur:
mode 5% life steal removed, no longer increases c root to 1.5 sec
c base root duration 1 > 0.8 sec
target being hooked dmg taken increase 25% > 15%

Kohzu:
z missle speed 15 > 25, base heal 14 > 16, base shield heal 7 > 8, dmg per atk 20 > 25
v speed steal effect duration 2.5 > 2 sec
v upgrade dmg 6% > 8% of targets maximum hp, speed steal effect dur 2 > 3 sec
new v upgrade (if picked can't use other v or ult upgrades) heals kohzu the dmg dealt
f upgrade range increase 15 > 13
added attack sound

b9:
v range 20 > 18, radius 3.2 > 2.75, dmg per atk 12.5 > 12
c base burn dmg 5.5 > 6, base dmg 275 > 260
f armaghedon dmg per atk 13 > 15, base dmg 160 > 155

janne:
f dw range 16 > 15, cast time 0.1 > 0.5
f curse doesn't disable blink anymore

igniz:
x mana cost 150 > 175
c radius

gf:
f dmg2 per atk 0.85 > 0.5, dmg1 dmg per atk 1.25 > 1
v dmg per atk 18 > 17, base dmg 195 > 190
c initial base dmg 150 > 130
x now has overlapping dmg, initial base dmg 4.2 > 5



Exorion:
attack speed 1.6 > 1.3, base dmg 16 > 14
z dmg per atk 32 > 33, base dmg 210 > 235, mana cost 100 > 125
x dmg per atk 40 > 35
c starting speed 8 > 12, dmg per atk 39 > 38
v dmg per atk 6 > 4.7, base dmg 32 > 30, radius 2 > 3
fixed attack animation
f prepare time 0.1 > 0, center damage radius bonus 1 > 2, center base damage 195 > 150, center dmg per atk 20 > 18, overall base dmg 230 > 300

mz reverted like in us
stabilized more vagulion height in z
hp card bonus hp 400 > 500
chrono sylos cost 1400 > 1500
fixed lur having no teleport
fixed exorion x canceling charge
gh rampage 10% speed buff removed
gh f crusher base dmg 600 > 540
gf c dmg per atk 27 > 25
hp per lvl like in us but 5 more hp per lvl
fobos x maximum hp dmg 15% > 10%, fixed ultimate vision bug, passive is reverted like before, base dot dmg 8 > 5
brai passive spellvamp 12% > 14%
brai f dmg2 per atk 10 > 15, dmg3 per atk 25 > 30, dmg 5 per atk 30 > 35
arcane v base dmg 395 > 385, sweetspot radius 3.25 > 3.1
kriz z mana cost 75 > 125
leaver bonus gas 250 > 500 and new 2 minerals (whenever a player leaves)
fixed lur x mana cost
gaia f initial dmg 250 > 150
gaia z overlapp base dmg 0.3 > 0.2
quackers z dmg per atk 27.5 > 28, quackes x dmg per atk 5 > 5.3
predator gas return 125 > 140, dmg 1250 > 1000
fixed ressurection text appearing like 2 sentences
gh mode dmg reduction 30% > 20%
gh speed stat 3 > 4
gh x base dmg 140 > 175, dmg per atk 10 > 13
shop shield regen 15 > 18
gaia f initial dmg per atk 41 > 37
gaia x base dmg 110 > 95
gaia v dmg per atk 50 > 46
gaia z con dmg dmg per atk 0.07 > 0.06, initial base dmg 15 > 10
hades f base dmg 430 > 400, dmg per atk 67 > 66
ares f maximum speed 20 > 35, a bit bigger visual impact, missle acceleration 5 > 4
orochi is not slowed anymore by ripper second f
duran d cd 12 > 20, dmg conversion into mana 25% > 50%, new 10% dmg reduction
mz d base dmg 10 > 12, dmg per atk 2.5 > 3
skill card now decreases dmg vs structures by 20%, attack decrease 20% > 15%
attack card lifesteal 15% > 20%
drago c range 15 > 14, cd 2 > 2.3, dmg per atk 25 > 24
b9 speed stat 3 > 4
zeros dts base dmg 450 > 400, dmg per atk 122 > 124, cd 12.5 > 13
mz c aa dmg increase 30% > 40%
zedait speed stat 5 > 4, pasive speed 0.25 > 0.5
sh f sw base dmg1 10 > 8, base dmg3 7.5 > 6, initial dmg2 base dmg 15 > 10
ff f dual base dmg 245 > 270, dmg per atk 37 > 40, slow duration 2 > 3 sec, sweetspot radius 1.5 > 2, second radius 1.5-2 > 2-2.5, enemies hit take 20% more damage from all sources for 3 seconds, cd 8 > 6
horus f disbaled all ults
horus x upgraded duration 2.5 > 3
horus x mana cost 200 > 225
mz c cast time 0.45 > 0.225
lur x cd 1.2 > 1.5, range 13 > 12
lur c upgrade dmg 30 > 15
added pg radar
fdf v range 24 > 20, cast time 0.4 > 0.5

Janne reverted like in us but:
d duration 10 > 8, dmg reduction sacling removed (at 25 atk the dmg reduction was 85%)
F DW duration 7 > 5, cast time 0.5 > 0.1, range 15 > 16, can be cast without vision
f curse cd 17.5 > 18, now disabled blinks till it exploades
z duration 10 > 8, can be used from lvl 1
aa dmg per atk 8 > 9


Patch 0.58



dk:

tanks base dmg 60 > 80, sweetspot radius 1 > 1.5

f base dmg 400 > 500



force fire:

f dual fireball base dmg 270 > 280






horus:

x upgrade duration increase 1 > 0.5 seconds



fixed ares walking through force fields



Sylon z slow duration 2 > 1.8



Vag:
v dmg per atk 7 > 5
z speed buff 20% > 10%



Zeros:
fixed dts dealing 6k dmg
f dts base dmg 400 > 450, dmg per atk 124 > 122, removed 10% extra dmg vs hover and structures





kohzu:

fixed base mana regen (it is 0 > 1.45)



added neiram and darkness range upgrade



predators gas return 140 > 125, health, speed and charge reverted like before, sweetspot radius 3.75 > 4, noe predators ignore creep dmg

new preds dmg scale at each gas spawn by 150 (max 2500 dmg), life time 55 > 60 sec, new added bonus if enemy kills predator 100 gas



gas crates spawn rate 25 > 30

fas tanks gas scale per respawn 10 > 15 (250 gas max)



speed card duration 120 > 80

range card duration 150 > 200
mana card duration 120 > 100
chronos dmg per missles 2000 > 1750
creep xp range 22 > 30
y tp now cannot be used if the teleporting unit has one of the following:
janne d, mm d, neiram d, in horus x, in duran upswing, in ice mage, in kriz c and in kohzu ult stun


Patch 0.59

added jaina (new hero)
hextech card dmg buff vs structures and massive increased 10% > 15%

orochi:
f speed buff 15% > 10%
v continous dmg per atk 0.75 > 0.5

Fixed orochi fobos darkness and ripper stats per lvl wrong numbers

Ripper weapon (aa) base attack dmg 15 > 17, dmg per atk 6.5 > 7

New picture in champion select for kohzu


Patch 0.60  

all buttons dissapearing after the first cast are fixed (most of them being modes and shields)
mz v explosion fixed, passive flicker also fixed
fixed if u pick ripper u get jaina
unbanned brai
fixed jaina f working even if u didnt learn it

Patch 0.61

fixed jaina aa model
added jaina death anim and sound

Jaina:
f dmg per atk 6 > 4, base dmg 25 > 19
c dmg per atk 39 > 41
x base dmg 295 > 305
z base dmg 45 > 46


fdf:
fixed z and hero speed per speed mineral
v mana cost 225 > 250, cd 1 > 2
f dmg per atk 6.4 > 6.7
z dmg per atk 1.5 > 1.65

chimera c heal can be used on creep and the d lings

fixed kohzu being able to teleport where he died before he respawns
f is canceled when he dies (excluding stun if it was applied before he died)
in kohzu f stun, now u can use teleport and pots



Patch 0.62

General:
-MM v has a cursor splat now
-ob control can be reverted by typing again -ob
-fixed exorion v dealing dmg in teleport
-fixed blinks having to use them inside the blink radius or otherwise not blinking if used outside and also can target fog (wont blink to fog)
-fixed pg x

Balance:
-ron f range 7 > 8
-c (not upgraded) duration 6.5 > 6 sec, dmg per atk 6>5, base dmg 45 > 40
-aa dmg per atk 6 > 8, con dmg per atk 1 > 1.5


Exorion:
-z dmg per atk 33 > 29
-x dmg per atk 35 > 32
-c dmg per atk 38 > 34
-v base dmg 30 > 26
-f dmg per atk in center 18 > 16, overall dmg per atk 35 > 30
-aa sweetspot radius 0.5 > 0.6, second radius (0.6-0.9) dmg 50% > 60%

Patch 0.62
vision upgrade fixed from 15 > 4 vision for heroes, for summons 4 > 1.5, for hades tower 5 > 2

fobos:
updated passive tooltip
fixed passive cd reset

Sylon:
fixed c,v,f being invisible

Hades:
f being invisible is fixed

Patch 0.63

genesic hunter:
c base dmg 275 > 250, dmg per atk 25 > 20
x dmg per atk 13 > 11
f mode added 5% extra speed, dmg reduction 20% > 25%
f crusher base dmg 540 > 600

neiram:
x base dmg 100 > 90, base continuous dmg 10 > 9, infection spread radius 2 > 1 (halved)
d mana cost 175 > 225, cd 60 > 80 , time passing duration in d 10% > 40% (100% is normal time)
f slow will scale with dmg per atk, starts from 30% and at 25 atk will be 45% (before was 40%)

Patch 0.68



Ares:

f missle maximum speed 35 > 40, acceleration 5 > 7, fixed missles getting canceled when ares moves (rare)

aa missle speed 15 > 20, second mover 6.5 > 8.7 (ignore this), slow upgrade per missle 7% > 8% (total 24% > 28%)

c mines weapon range 0.1 > 0.15, base hp 200 > 300

vision upgrade now gives 1 vision to the mines and the mines tower



Exorion:
v hit radius 3 > 2, base dmg 26 > 30, dmg per atk 4.7 > 4
f dmg 2 (center) base dmg 300 > 290, dmg per atk 30 > 25, dmg 1 (whole area) per atk 16 > 15, added delay before casting 0.15
z dmg per atk 29 > 27


B9:
armaghedon dmg vs structures 50% > 100%, new added 100% extra dmg vs massive
bm gun base dmg 90 > 70


Patch 0.69

fixed b9 x not exploading (no dmg)
fixed ares f and jaina f sounds being global


Jaina:
f base dmg 19 > 23, now does 50% reduced dmg vs structures
c base dmg 360 > 400, dmg per atk 41 > 46 (fixed a bug dealing double dmg)


Ares
c base dmg 54 > 45, dmg per atk 5 > 4, now does 15% more dmg vs structures, mine replenish time 3 > 1 sec, mines base hp 200 > 350, base vision of mines 10 > 9, vision upgrade mines vision increase 1 > 2, mines base speed 8 > 8.2
x base continous dmg 45 > 40, dmg per atk 6.5 > 6, impact base dmg 50 > 60, dmg per atk 18 > 19
f dmg per atk 65 > 64


Patch 0.70



General:
-fixed achivement of killing a player with b9 mines
-fixed teleport under 100 hp achivement
-added fobos c range indicator
-ob control can be reverted by typing -ob again


Jaina:
fixed jaina c bug
x & f can be cast in fog

kohzu:
f base dmg 370 > 350
c dmg2 per atk 1.8 > 1.45, dmg1 per atk 2.3 > 1.85
x added less dmg through radiuses, 0-3 100%, 3-4.5 75%, 4.5-6.4 50%, dmg per atk 26 > 25
z base dmg 190 > 160

chucknorris

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