Patch Notes - Translation [11/14]

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Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 5:23 am

(Version #s are KR standard.)

[1.148]

-All Structures (Towers) have additional effect of 10% damage reduction.
-New characters added: Fobos, Orochi

<Dwarven King>
-Canceling each cannon (X) gives you less mana back (125 -> 75),
but also gives you 5 gas back (requires 5 gas, returns 5 gas when cancelled.)

<Geist>
-Generator Amplify (T) can be learned from level2.
-Waver Field (X)
1) Starting Initial/Final Damage: 225/25 -> 125/125
2) Increasing Initial/Final Damage: 20/5 -> 10/10
3) Decrease movement speed by 10%
4) When selected interceptors: Does 10% more damage
-Shock Beam (C)
1) Starting Damage: 60x5 -> 35x5
2) Decrease movement speed: -2.5 -> -2
-Andro Beam (F)
1) Decrease movement speed by 35%

-You cannot choose Andro Beam and adding interceptors at the same time.
(In other words adding interceptors will now be considered as an ultimate skill)

-Each interceptor stat point
1) Interceptors' attacking speed decreased (0.05 -> 0.12)
2) Interceptors fly out from Geist faster
3) Choosing this stat will add vision to interceptors (0 -> 1)
4) Choosing this stat will upgrade Guard Shield (mana 125 -> 75 ; damage reduction 15 -> 25%)

-Attack stat for Andro Beam stat and interceptors stat will be counted differently.
-You can buy normal attack card with Geist.

<Genesic Hunter>
-Power Golems (V)
1) Starting cooldown: 10 -> 20 seconds
2) Each strengthening stat decreases cooldown by: 1 -> 2 seconds
-Cooldown or Genesic Aura (Z) increased: 10 -> 12 seconds

<Berr Nine>
-BM Gun (F)
1) Delay before shooting is deleted
2) Delay before shooting Chemical Grenade is deleted
-Armageddon (F)
1) 100% additional damage onto structures
2) Increasing Damage per attack stat: 35 -> 20
3) Starting Damage for each nukes: 200 -> 150

<Dark Fact>
-Claria Z-Field (C) does 10% additional damage to structures.

<Sylon>
-Psionic Burst (F) does 10% additional damage to structures.

<Igniz>
-Burning Fist (V) does 10% additional damage to structures.

<Brai>
-D_radioactive Liquid (C) does 10% additional damage to structures.



[1.153]

<Geist>
-Maximum # of interceptors: 24 -> 31 -> 30
-Increasing attack speed per each interceptor stat: 0.6 -> 0.3
-Increasing damage for Waver Field when chosen interceptors: 20 -> 10
-Increasing damage for Shock Beam when chosen interceptors: 1.5 x 6 -> 1 x 6



[1.158]

<Janne D'Arc>
-Vision upgrade adds less vision to Energy Balls: 7 -> 3.5

<Zava>
-Vision upgrade adds less vision to Self-destruct Balls: 7 -> 5

<Chimera>
-Vision upgrade adds less vision to Gaezillas: 5 -> 3

<Hades>
-Vision of Dark Tower: 9 -> 8
-Vision Upgrade adds more vision to Dark Tower: 2 -> 5

<Megagun Zord>
-50mm bullet does 10% additional damage to structures. (same with strengthened bullet)


[1.163]

-Maximum Attack Stat: 30 -> 25
-From lvl26-30, you receive only 1 mineral for leveling up.
-HP for final building: 100000 -> 90000
-Cooldown for buying Self-destruct Robots: 0 -> 4 seconds

<Horus>
-Starting damage for Crow Seeker (C): 500 -> 375
-Damage reduction for Crow Darkness (X): 80 -> 70%
-Slow Effect for Crow Hurricane (F): 60% -> 50%
-Fixed bug where Crow Hurricane (F) cancels Modes & Janne D'Arc's God's Shield that are already being used.

<Genesic Hunter>
-Genesic Aura's (Z) damage reduction: 20 -> 5%

<Megagun Zord>
-New passive skill added: Concentration
=> When 50mm bullet is not used for more than 3 seconds,
the next bullet will have 30% more damage added.
-Delay after shooting 50mm bullet: 0.25 -> 0.1 second
-Delay after shootng strengthened 50mm bullet: 0.25 -> 0 second

<Zeros>
-Dark True Strike (F)
1) Attack pattern changed: Melee -> Range (Thus ignore Horus's Crow Armor)
2) Ignores Sylon's Bio Spectrum
3) Ignores Zeros's Battle Armor

<Janne D'Arc>
-Physical DW wall (F) adds vision to energy balls by 2.5.

<Mighty Monk>
-Saiur Laser (V) shoots out much faster.


Last edited by SungJ on Tue Nov 15, 2011 6:57 am; edited 1 time in total

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Re: Patch Notes - Translation [11/14]

Post  imtd on Tue Nov 15, 2011 5:58 am

Looking awesome, no idea why they would make megagun zord stronger though.
Also, when can we expect this patch to be out?

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 6:15 am

imtd wrote:Looking awesome, no idea why they would make megagun zord stronger though.
Also, when can we expect this patch to be out?

Koreans still think Megagun Zord is worst tier. I'm expecting around tomorrow.

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 6:56 am

oh lala, i did a couple of mistakes with buttons. otherwise, let me know if you need anything else.

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Re: Patch Notes - Translation [11/14]

Post  Alexander on Tue Nov 15, 2011 7:06 am

Zeros starting attack damage 22 -> 24

WHERE IS THIS???? jk jk

GJ Kenster, can't wait to try the new heroes Very Happy

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 7:07 am

ok just make sure you can explain those to me so that i could do it at once

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 7:09 am

Alexander wrote:Zeros starting attack damage 22 -> 24

WHERE IS THIS???? jk jk

GJ Kenster, can't wait to try the new heroes Very Happy

<Zeros>
-Dark True Strike (F)
1) Attack pattern changed: Melee -> Range (Thus ignore Horus's Crow Armor)
2) Ignores Sylon's Bio Spectrum
3) Ignores Zeros's Battle Armor

Well at least you have this.

SemiKim's quote: "Don't do 0s if you don't like his early game. I'm not gonna buff it."

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Re: Patch Notes - Translation [11/14]

Post  michi on Tue Nov 15, 2011 10:09 am

I like the max 25 att points now you dont die 1 combo whole game. also big nerf to gh and horus Very Happy also big change for geist. btw zords concentration works on gigamode too right?

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 10:45 am

michi wrote:I like the max 25 att points now you dont die 1 combo whole game. also big nerf to gh and horus Very Happy also big change for geist. btw zords concentration works on gigamode too right?

Yes. The only top tier hero that isn't nerfed yet on our version is Fang. It's gonna be nerfed next time.

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Re: Patch Notes - Translation [11/14]

Post  pacman on Tue Nov 15, 2011 1:53 pm

wut about gaia? and hades? hades gets buff o.0

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Re: Patch Notes - Translation [11/14]

Post  SadFace on Tue Nov 15, 2011 3:47 pm

lol SHIFT SPAM zord Very Happy 10 shots in a sec bro Very Happy shift a tonne then mana pot Very Happy XD and if possible shift a poison grenade first XD

good changes overall imo lookin forward to it Very Happy

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Re: Patch Notes - Translation [11/14]

Post  NoonEe on Tue Nov 15, 2011 4:36 pm

Nice Janne nerf... even tho I would rather keep my normal Forcefields when picking dw. Do balls stilll have the imba search range, even with vision nerf?
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Re: Patch Notes - Translation [11/14]

Post  Aloera on Tue Nov 15, 2011 5:29 pm

wow, then lets enjoy fang until next patch.... lol

2 new characters FTW

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Tue Nov 15, 2011 6:19 pm

NoonEe wrote:Nice Janne nerf... even tho I would rather keep my normal Forcefields when picking dw. Do balls stilll have the imba search range, even with vision nerf?

Search range is same I think, but the point about vision is that you can't see the entire ramp
when you try to look up the ramp from ground with balls. (=no ffs possible from ground level)
so it's quite a nerf for economic janne builds.

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Re: Patch Notes - Translation [11/14]

Post  Aloera on Tue Nov 15, 2011 6:23 pm

why not give a buff to dark fact normal attack? Sad

its pathetic lol

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Re: Patch Notes - Translation [11/14]

Post  Pseudoku on Tue Nov 15, 2011 11:29 pm

SadFace wrote:lol SHIFT SPAM zord Very Happy 10 shots in a sec bro Very Happy shift a tonne then mana pot Very Happy XD and if possible shift a poison grenade first XD

good changes overall imo lookin forward to it Very Happy

It looks like it'll only be 0 CD for the FIRST bullet AFTER the strengthened shot.

And holy s*** geist.

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Re: Patch Notes - Translation [11/14]

Post  Plice on Tue Nov 15, 2011 11:36 pm

I just tried out megagun's 50mm and the cooldown when using his megagun was most certainly not 0 seconds hahaha
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Re: Patch Notes - Translation [11/14]

Post  Cyclo on Tue Nov 15, 2011 11:43 pm

I'm so pissed. Berr.9 nuke nerf is INSANE. She now does 9000damage maxed vs. structures which is 300more than she used to do but only does 4500 in pvp. Assuming all nukes land. Is he trying to force everyone to go gun?

*I am aware attack was nerfed by 5points, which wouldve given berr.9 1,225 less damage on nukes already. With this new change she lost about 2,500 dps on nukes combined with the 5attack nerf made her lose 3000damage on nukes in pvp. But nukes do about the same to buildings as they did before. So what's the point of going nukes if gun is far better for pvp and berr.9 pushed with towers mostly anyways?

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Re: Patch Notes - Translation [11/14]

Post  Pseudoku on Tue Nov 15, 2011 11:46 pm

We need Korean replays!

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Re: Patch Notes - Translation [11/14]

Post  Cyclo on Tue Nov 15, 2011 11:58 pm

We have the patch and we have the power to think for ourselves. I know Shocked

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Re: Patch Notes - Translation [11/14]

Post  pacman on Wed Nov 16, 2011 12:06 am

cyclo: 1. your character isn't op anymore. boo-hoo. deal with it
2. no, we can't. koreans are much better and their opinions should be trusted. period.

sungj: 1. do korean not think that hades and gaia are op? cuz they are both "t1" but didn't receive any nerfs (i mean come on, tower vision got a -1 to vision)
2. do koreans think that the janne nerf and genesic nerfs were sufficient? they were undoubtedly op, but imo they only needed medium to small nerfs. but the nerfs they received seem extremely small
3. do koreans choose geist as t1 anymore? if so, beam or interceptors? i know that at max with card the interceptors do 1400 damage o.0

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Wed Nov 16, 2011 12:23 am

pacman wrote:sungj: 1. do korean not think that hades and gaia are op? cuz they are both "t1" but didn't receive any nerfs (i mean come on, tower vision got a -1 to vision)
2. do koreans think that the janne nerf and genesic nerfs were sufficient? they were undoubtedly op, but imo they only needed medium to small nerfs. but the nerfs they received seem extremely small
3. do koreans choose geist as t1 anymore? if so, beam or interceptors? i know that at max with card the interceptors do 1400 damage o.0

1. No Hades <-> Blade Hunter switched back in KR after the booster nerf. Gaia will have a slight ult nerf next patch.

2. Janne nerf is actually quite huge, esp. for Ys's (in NA KrK's) style of getting 3 mana regen before any potions
and getting the curse as last as possible, since what prevented such janne from being easily sniped was vision.
Now that janne can't see the whole ramp from ground, harder to prevect sudden attacks.
Also the vision nerf is an indirect nerf to ffs as well since now janne has limitation in putting ffs up ramp from ground.
But still curse janne is somewhere around tier 2, as well as genesic. (dw = gg rip)

3. rip geist. half beam and half interceptors but whichever way geist is gone.

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Re: Patch Notes - Translation [11/14]

Post  SungJ on Wed Nov 16, 2011 12:24 am

Pseudoku wrote:We need Korean replays!

The fastest guaranteed KR replays I could get are those from 7th BoK, which is on same date as 3rd BoA... T_T

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Re: Patch Notes - Translation [11/14]

Post  Pseudoku on Wed Nov 16, 2011 12:51 am

Just high-level replays for the corresponding patch would be nice.
I thought they had a clan league, do they still have vods/replays of that?

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Re: Patch Notes - Translation [11/14]

Post  Cyclo on Wed Nov 16, 2011 1:16 am

yeah that would be nice, but it seems this time the Koreans nerfed people but they didn't make anyone OP. And Pacman, Berr.9 is still really strong. My issue was is now Nukes are less effective for controlling the lane than gun so gun is better in almost every respect. The reason I hadn't mained berr.9 before this was I never really liked gun that much it would be a "learn to love" relationship. I seemed an infinitesimal amount extreme above in guaging Berr.9's new abilities considering. I just simply haven't liked gun too much and only a few days before BOA they release this patch where I have to learn how to do her new combo in a crisis using an ultimate i never used.

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Re: Patch Notes - Translation [11/14]

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