City of Tempest: Mighty Monk

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City of Tempest: Mighty Monk

Post  Contempt on Thu Aug 25, 2011 12:04 am

How do you play Mighty Monk?

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Re: City of Tempest: Mighty Monk

Post  Alexander on Sun Sep 25, 2011 8:13 am

1.) Mana
2.) Mana/Mana
3.) Mana/Attack
4.) Storm Up/Attack
5.) Heaven Knight/Attack
6.) Attack+

700-mana card/pot
1100-regen/pot
1100-shield/pot+

Speed somewhere in there obviously and so on. Use X to kill turrets if no pot and other than that monk is ez mode. In case of fire, run like hell into epic rollerskate mode.

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Re: City of Tempest: Mighty Monk

Post  pacman on Mon Sep 26, 2011 12:49 am

for combo, you need really fast fingers. best combo (fastest cast time) when potting is c-xz-v or c-xz-f... rinse and repeat either of those 2 several times. i put z and x together because if you click fast enough, they come out at same time (or maybe its zx not xz... i forget). z is very low damage, but if you're potting and its insta-cast with x... why not xD.

and against janne/mightymonk/arcane, save f for when you think hes gonna go shield

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Combo with the new patch

Post  Chr1s on Wed Nov 16, 2011 5:01 am

with the new patch FAST CAST ON THE "V" the new combo is cxvf (if yu have fast hands like pacnoob cxzvf idk.. ) and if your camping on the watchtower xcvf then repeat xcv

this character is just very annoying to plan because heaven knight and stim cannot be used at the same time. If you are the person that usually spams stim it will be very hard to adjust

HERE IS A SCNERIO
"OMG THERE IS PACNOOB FF WHAT DO I DO"
forcefire ready to kill
"SHIT i pressed T
your dead

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Re: City of Tempest: Mighty Monk

Post  Cyclo on Wed Nov 16, 2011 1:51 pm

An easy buff for Mighty Monk would definitely be allowing him to use heaven knight while stimmed. Then it would be as effective as Janne bubble but have it cancel the stim so he doesn't get to be even faster than he was before in his heaven knight.

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Re: City of Tempest: Mighty Monk

Post  SadFace on Wed Nov 16, 2011 4:39 pm

heaven knight already goes hyper space, and tbh the cooldown is low for complete invulnerability so :/ i dont think thats a good idea but stim needs to be reworked so there is more benefit with stimming as monk other than chasing (which is actually annoyingly hard with monk imo anyway)

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Re: City of Tempest: Mighty Monk

Post  michi on Wed Nov 16, 2011 6:28 pm

Or at least let the cd go down while you using stims.

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Re: City of Tempest: Mighty Monk

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