Patch Notes - Translation [10/15]

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Patch Notes - Translation [10/15]

Post  SungJ on Sat Oct 15, 2011 12:05 am

[1.131]

-A new hotkey has been set for observers: '
=> It shows the observers the number of potions, cooldown for portals, amount of gas etc.

<Sylon>
-Cooldown for "Rolling Thunder" increased (2 -> 3.5 seconds)

<Fang Dong Feng>
-Increasing Damage per attack stat for "Cyclone" decrased (8.4 -> 6.7)
-Increasing Damage for "Death Laser" increased (4 -> 5)
-Starting Damage for "Death Laser" increased (37 -> 42)
-Starting Damage for "Tera Laser" increased (50 -> 60)

<Janne D'Arc>
-Cooldown for "God's Shield" increased (30 -> 45 seconds)
-Slow effect after explosion of "God's Curse" has shorter duration (5 -> 4 seconds)

<Hades>
-Fixed bug in which Magma Laser used to do x6 instead of x5 damage.



[1.137]

-Cost for Armor Pack decreased (650 -> 600 gas)
-Health Point for Final Building increased (60000 -> 100000)
-Repair now repairs more hp for buildngs (3000 -> 5000)
-Repair now takes shorter time (10 -> 5 seconds)
-Incoming gas for successfully using predator increased (100 -> 200 gas)
-After the game ends, a list of information pops out (the one same to what observers watch with ' hotkey)
-Extra game time slightly increased after final building explodes or opponents leave (for watching the list of info.)

<Neiram>
-"Aqua Wave" does less overlapping damage.
-Range of "Aqua Shotgun" decreased (11 -> 9)
-Max overlapping damage of "Aqua Shotgun" decreased (30 -> 20)
-The model does not fall back anymore.

<Soul Hunter>
-"Marsarker" now increases 20% of normal attack damage, skill attack damage, and movement speed.
-Max "blink" range decreased (8 -> 6.5)

<Berr Nine>
-"Armageddon" can be landed in fogged area. (Provides vision as well)

<Brai>
-Time gap between normal attack damage decreased (1.4 -> 1.25 seconds)
-"Regenerate-Lora" fires and lands quicker.
-Starting amount of recovering HP for "Regenerate-Lora" increased (100 -> 200)
-"Saint N-Bomb" deals continous damage faster (each second x 15 times -> each 0.5 second x 15 times)

<Genesic Hunter>
-"Genesic Aura" reduces 20% of taken damage.
-Initial cooldown for "Summon Power Golems" decreased (20 -> 10 seconds)
-Increasing lifetime for "Power Golems" decrease cooldown less time (3 -> 1 second per stat)

<Dark Fact>
-"Claria Z-Field" draws Z shape at once.

<Dwarven King>
-Starting Damage for "Strengthen Compact Fire Energy" increased (25 -> 35)
-"Dwarven Cannons": range of damage increased (100% = 1.75 -> 2.25 ; 50% = 2.25 -> 3)

<Lur Cellant>
-"Nightmare Hook" increases skill damage by 25% while the target is hooked.

<Megagun Zord>
-"Psionic Bullet" disables target's ability when it is bouncing off.

<Arcane>
-Starting Damage for "Great Explosion" decreased (335 -> 300)
-Increased Damage per attack stat for "Great Explosion" increased (35 -> 40)

<Igniz>
-Time gap between normal attack decreased (1.7 -> 1.5 seconds)

<Chimera>
-Time gap between attack for "Gaezillas" increased (0.35 -> 0.5 seconds)



[1.140]

-New Character, "Gaia", has been added.



[1.143]

<Gaia>
-Mana needed for "Earthquake" decreased (175 -> 100)
-"Earthquake" lands faster.
-Mana needed for "Wrath of Earth" increased (300 -> 350)



[1.144]

-Shield Regeneration Pack decreases waiting time for regeneration after getting hit (0.35 second per pack)

<Megagun Zord>
-Cooldown for "50mm Shot Gun" decreased (1 -> 0.25 second)
-Increasing damage per attack stat for "50mm Shot Gun" decreased (17 -> 10)
-Slow effect for "Poison Gas Bomb" increased (40% -> 65% movement speed)
-Delay time after shooting "Poison Gas Bomb" decreased (0.45 -> 0.225 second)
-"Poison Gas Bomb" increases player's attack damage by 25%.
-Delay time after shooting "Grenade" decreased (0.35 -> 0.175 second)
-Cooldown for "50mm Shotgun with Gigagun" decreased (2 -> 1.25 second)
-Increasing damage per attack stat for "50mm Shotgun with Gigagun" decreased (75 -> 50)
-DPS for "Gigagun" increased (781 -> 828)

<Hades>
-Max speed is limited to 10. (Used to be 13 with booster+stimpack+5 speed stats+booster pack)

<Zedait>
-Max speed is limited to 10. (Used to be 10.8 with strengthened booster+5 speed stats+booster pack)

<Horus>
-"Crow Darkness" now disables only a list of skills (instead of all):
Heaven Knight, God Shield, Berserker, Aqua Shield, Mode, Gigagun, BM gun, Lapidification, Charge, Booster, Blink
-"Crow Darkness" has additional effect of decreasing 80% of skill damage.
-Slow Effect for "Crow Hurricane" changed (Fixed to 2.5 -> 60% slow effect on movement speed)
-"Crow Hurricane" disables a list of skills:
Rolling Thunder, Psionic Bullet, Heaven Knight, Aqua Shield, God's Shield, etc. (all skills learned with mineral)
-Starting damage for "Crow Seeker" increased (150 -> 500)
-Crow Seeker's Effect changed: Decrease target's HP by 75% of target's mana (used to be same amount)


Last edited by SungJ on Sun Oct 23, 2011 6:07 pm; edited 2 times in total

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Re: Patch Notes - Translation [10/15]

Post  Alexander on Sat Oct 15, 2011 12:15 am

Horus is gonna be useless now. The crow seeker needs to do overlapping damage similar to Quaker's V. Now people can still pot while "silenced" and Horus went from PvP/somewhat support now to basically full support. He can't push and now his PvP is practically worthless.

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Re: Patch Notes - Translation [10/15]

Post  SungJ on Sat Oct 15, 2011 12:18 am

I don't know how NenDD is any related to Horus,
but Semi and NenDD are fighting against each other already -_-;
I don't know for sure but we gotta test out to be sure of this patch

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Re: Patch Notes - Translation [10/15]

Post  NoonEe on Sat Oct 15, 2011 12:27 am

Your sir, are awesome!

Thanks SungJ going to read it now, hopefully without a heartattack Very Happy


-Cooldown for "God's Shield" increased (30 -> 45 seconds)
-Slow effect after explosion of "God's Curse" has shorter duration (5 -> 4 seconds)
-Increased Damage per attack stat for "Great Explosion" increased (35 -> 40)

*dies*

-Cooldown for "Rolling Thunder" increased (2 -> 3.5 seconds)
-Increasing Damage per attack stat for "Cyclone" decrased (8.4 -> 6.7)

FUCK YEA!
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Re: Patch Notes - Translation [10/15]

Post  Pseudoku on Sat Oct 15, 2011 6:07 am

Thanks for the translation SungJ/KrK.

<Megagun Zord>
-Cooldown for "50mm Shot Gun" decreased (1 -> 0.25 second
)

Well... looks like the apm requirement for Megagun just went up to a insane level when not using gigagun (which is good, because it separates the better players from the lesser players).

Is hook fixed yet?

<Neiram>
-The model does not fall back anymore.

Damn... that was funny, messed up lesser players' aim against him.


-"Crow Darkness" now disables only a list of skills (instead of all):
Heaven Knight, God Shield, Berserker, Aqua Shield, Mode, Gigagun, BM gun, Lapidification, Blink
-"Crow Darkness" has additional effect of decreasing 50% of skill damage.

Does it disable Stimpack, Hyper Stimpack, and Marsarker? Or only Berserker?
I kinda like the Horus silence change. Now lesser players won't be able to just pick Horus to negate better players (seriously Horus' 1v1 was too powerful). I'm not sure if 50% is a good number, but it should lay the ground for future changes.

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Re: Patch Notes - Translation [10/15]

Post  Cyclo on Sat Oct 15, 2011 6:39 am

Massive patch thanks Sungk. looks like he's really buffing unpopular chars. like Brai and unpopular chars. in Korea. But If you had 50% normal attack card plus all upgrades in shop Megagun's gun deals something like 1600dps a second. But his spells are weaker so we'll see.

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Re: Patch Notes - Translation [10/15]

Post  pacman on Sat Oct 15, 2011 6:51 am

NOOBK: thanks for the patchnotes! you rock!


pseudoku... really? you really talk about players "lesser" in every sentence?
we know that you find players with "lesser than your skill" in pubs all the time.

you need to chill out.
you're coming off as a raging douchebag.

ANYWAY back to the patch notes:
-horus: seems like hes been nerfed a little too much T_T. never used him, but he really wasn't that bad. he just requires a little patience to lane.
-megagun:.... wtf so much buffffffffffffffff
-Soulhunter: i dont understand. his blink range was already so damn short... but w/e 20% speed with marsarker is pretty sexy.
-10 SPEED: YESSSSSSSSSSSSSS i don't care how good/god your aim is, unless you have a targeted slow (charge counts imo), hades late-game on boosters takes pure luck to hit

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Re: Patch Notes - Translation [10/15]

Post  Cyclo on Sat Oct 15, 2011 7:20 am

an Inhouse yesterday people were complaining about his pylon being OP. Cyclo, Macanas, MaxPro vs. Sungk, Alexander, Taco Avenger. They lost and they hate macanas HAdes alex lost like 4lanes in a row to macanas. So that made him seem OP we had a rematch and taco avenger went Hades and was keeping up with my Janne then they really started ganking and we lost.

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Re: Patch Notes - Translation [10/15]

Post  Modesty on Sat Oct 15, 2011 9:14 am

I like the Fag Dong nerf/buff. Mode was just to good and easy before. Good to nerf easy skills and buff skills that need you to actually aim and click. And you wont be abel to kill exptanks so god damn easy (like 1.5 lvl higher).

And the buff to DK tank splash is intresting, maybe you can start to farm with tanks earlier now.

Igntiz faster atk speed is a step in the right direction, coz he prob got one of the slowest lvl 0 of all heroes, but his early farming still sucks.

Dont understand the hook buff. Now you will never survive hookcombo. T_T

Megaguns changes are good to, coz i think one of the big problems with megagun was his mana efficiency, now his dmg output will be almost the same, but with much higher manacost. So now you need a manapot to kill ppl and big buff to c-skill will help alot.


The power golem buff seems good coz now he can push builnigs without losing his pvp potential so much.

And the changes to final building is just the logical step after the lvl 30 change.

Horus seems to be broken now.. TT

And armageddon in fog is just pure love. Now you will never towercamp me Rooib gay.
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Re: Patch Notes - Translation [10/15]

Post  Pseudoku on Sat Oct 15, 2011 9:46 am

pacman wrote:pseudoku... really? you really talk about players "lesser" in every sentence?
we know that you find players with "lesser than your skill" in pubs all the time.

You would prefer me to call them noobs? I'm not talking about myself. I was just saying that the skill gap will increase and better players will come out ahead more often.

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Re: Patch Notes - Translation [10/15]

Post  Alexander on Sat Oct 15, 2011 10:30 am

Three things.

1.) Megagun never required a lot of skill and he never will as long as he has the big gun ability. The big gun I would consider the best "mode" skill in the game because it's range. Additionally, the 50mm snipe is the highest damage per mana ratio ability in the game. Now it does over 1500 for 75 mana. Why would you lower the cooldown? APM means nothing when nobody can get within your range in the first place. At .25 cooldown he can shift queue the command like medic and won't need a pot at how cheap the skill is. I have always said they need to increase his snipe mana cost when big gun is equipped to 150 to make it a balanced skill. And now he has a 60% slow. Seems like he's going to be really balanced.

2.) The only time "lesser" players (i.e. pubs) were a nuisance with Horus was in a situation where it was 3v1 and you are the 1. I have experienced this and yes it was lame. But that doesn't mean that Horus is an easy hero. People QQ all the time that silence is a gay skill and that Horus is cheap and all this business.

The fact is that Horus is very disadvantaged in many areas to compensate for his #1 PvP skills. He cannot push any tier with easy and has the lowest burst damage of any hero. The only reason he could kill was because of his silence. Now that has been taken away and nothing in terms of burst damage or pushing was added to compensate.

In inhouse games, Horus is not a problem if you have excellent teamwork just like with other problem heroes like Hades. Against a good team, you will be lucky to get one of them alone for the perfect gank (unless you are versing Barsark....LOL jk jk). Usually they will be together, and if you've silenced one then you can at least hope to finish them off because they can't do anything. With this new silence they can basically contribute to fighting you and that is VERY significant late game. Consider:

DTS/Earth Cannon/PG/Etc will do 1750-2900 damage ignoring armor
Mechatron's repair and Brai's sucker will still heal 1000

etc.

The changes were stupid to Horus because now he is purely support and his original intention was to be a 1v1 PvP neutralizer like Krizard, yet he has nowhere near the ability to push buildings like Krizard, and Krizard's freeze is arguably more imbalanced lategame because your cooldowns are slowed and potting is slowed as well as setting you up for a gank whereas with Horus you can pot your way out of any silence late game.

Give me the same effect as freeze with silence regarding cooldowns and potting and I will gladly accept this new gay version of Horus.

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Re: Patch Notes - Translation [10/15]

Post  Alexander on Sat Oct 15, 2011 11:05 am

The other thing I forgot to put was about Hades. The pylon damage is too much and gives Hades an unfair pushing and PvP advantage. In a test at a pub game, with 2 points in attack the pylon did 1000 damage on both turrets for its full lifetime. In PvP it can be used to harass or control space extremely well save for DingDong's ultimate.

In theory you can destroy the pylon, but in practice even just a few seconds running around it will do a LOT of damage.

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Re: Patch Notes - Translation [10/15]

Post  SungJ on Sat Oct 15, 2011 11:31 am

Well I don't think it's a matter of OPness. It's more of changing the character's concept closer to the map.
Unlike other AOS, CT is about spamming skills (esp. with mana potion),
and silence was shutting down too much of the map's characteristic.
In easy words, people couldn't spam like usual only because of that one skill.
(Don't compare to stuff like Ice Time. Both can't do dmg at each other when freezed)
Of course whether this "change of concept" was necessary is up to people's different opinions.
Anyway, that's why I think Semi decided to give all the other buffs and stuff and delete the blocking "all" skills function.

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Re: Patch Notes - Translation [10/15]

Post  SungJ on Sat Oct 15, 2011 11:52 am

I fixed some content from the notes.
I'm also almost done with doing the fix/translation part of the new version of the map.
I tested out and the only problem was Gaia wasn't clickable from selection window and didn't have name trigger set up.

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Re: Patch Notes - Translation [10/15]

Post  pacman on Sat Oct 15, 2011 12:05 pm

omg YES! pacnoob buff.

shield regen doesn't suck!!!!
Very Happy


as far as i can tell, im the only person who actually masses shield regen before lvl 15

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Re: Patch Notes - Translation [10/15]

Post  Alexander on Sat Oct 15, 2011 3:05 pm

???

Anyway.

I agree that CT is about spamming skills, but you can't change the key feature of Horus without giving him another skill or improving the ones he has. Silence is less of an ability and all that he added was similar buffs to the ulti and a 25% extra skill damage if you're in it. That doesn't make Horus able to spam abilities, so he as a concept is apart from the standard of the game from the start. And the 25% bonus is usless because his feedback now does 75% of mana instead of 100% and even though the damage difference in the end is 350 that is not a significant increase in his damage dealing ability compared to the nerfs he's had.

Heroes like Hades and Dwarf King also have less abilities overall for fast spamming and they do not fit in the standard blade hunter type spamming, but that doesn't mean they need to drastically change like they did with Horus.

Horus was a late game hero that could help shut down people and defend. That was his only purpose. His only use was 1v1 and had absolutely no high burst damage to be a threat to anyone else unless they have no blink and got caught in the feedbacks. To the team he wasn't even a threat because Horus can't carry regardless of how well he is doing (i.e. first BoA match), so now you are saying that people can still spam the shit out of their spells even though they are "silenced" is retarded.

Why?

Because there are plenty of spells that allow you to escape that have nothing to do with blink or invincibility skills. For example:

Krizard - Freeze and run like hell
Fang Dong - Put up wall and run
Medic - Curse/Wall and run
Mega Gun - Psi Bullet and run (usually will get the psi bullet off before you will ulti)
Guard Fire - Trap and run
Ron - Bug and run (and if he decides to spam, you heal 50% less with potions so wtf)
All turret heroes - lay down turrets and get owned even with 50% less damage
Hades - ulti/z and booster out
Zedait - ulti, booster out
FF/Quakers - headbutt some neutral building (but maybe these are blocked)
Samarion - bug and run
Zava - Don't need blink, just kaiser blade that shit and run with the epic slow

Etc. Etc. Etc. This change is one of the worst changes to any hero in the history of Ct.

In the end like I said before, I don't care what nerfs come as long as the purpose of the hero is dynamic. Every hero can push to some extend and pvp to some extend with some being in one area or another. What you have now is you have stripped Horus of his major PvP advantage without giving him any ability to push or burst damage.

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Re: Patch Notes - Translation [10/15]

Post  pacman on Sat Oct 15, 2011 3:33 pm

his pvp is still really good. i think you should try him before judging the patch.
also... you might be a wee bit biased Very Happy

think about it this way: his meta-game has been shifted from 1v1 pvp (or so you said... i think he was fine in group battles, too) and late game monster
to early game monster (yes, his feedback does the same damage at the end, but it also starts off higher.... MUCH higher... like crazy higher) and group pvp'er:
instead of blocking abilities on one person with silence, he now uses his ult to:
-block some of everyone's abilities
-make a crazyass slow
-do good damage
-huge radius with equal distribution of slow and damage. THIS IS EVEN BETTER THAN ABEL'S ULT.

you are being understandably upset at one of your mains being nerfed, but be reasonable.
he still has crow armor, CRAZY damage (wut u mean he has no burst!?!), best auto-attack short of mode, and one of the best ultimates in the game

edit: thanks modesty, i musta been tripping when i read those notes. fixed that. and, just read the part saying... "80 DAMAGE REDUCTION WHEN SILENCED" ... who cares!?!?!?!?!?!?!?!??!? so they can dump their mana... its not like this will make horus ever lose a fight, just maybe you won't always kill people


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Re: Patch Notes - Translation [10/15]

Post  Modesty on Sat Oct 15, 2011 3:49 pm

"25% damage increase for buddies..." I cant find that in notes?

And feedback is useless now, not because of 75% but because you can still use skills when silenced, so you can just dump all your mana and run away.
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Re: Patch Notes - Translation [10/15]

Post  SadFace on Sat Oct 15, 2011 5:22 pm

idk feedback hits hard early imo with or without mana...

also patch us pl0x ^^ until then stop alexcrafting/feeding alexcraft

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Re: Patch Notes - Translation [10/15]

Post  Alexander on Sat Oct 15, 2011 5:24 pm

Pacnoob,

1.) Yes, I am slightly biased, but you know me when I post on these things that I take a look at everything.

2.) Regarding our points of conversation:

a) Burst damage - Horus as the LOWEST burst damage in the game by far as in damage divided by time. The increase in damage of feedback is going to be very helpful early game especially vs low mana melees, but all of his other damaging abilities are damage over time, and the only "burst" damage is feedback. That has 2 second cooldown and if people are using their skills then it's meaningless as stated above. The whole POINT of feedback was that it worked with silence.

SOLUTION: My vote is to change this ability now to not have to deal with mana and make it like Quakers' V skill that it does overlapping damage and is just a ranged nuker that he can also use for buildings.

b) Slow - The old ulti fixed your speed to 2.5. 60% slow is actually less slow on a hero like Zedait or Hades/Reaper/Samarion, etc. If the silence stacks then the slow will be significant.

c) Autoattack damage - In all the games I play Horus 99% of the damage that is used to kill people is feedback. Autoattack damage is only significant in early game farming. If you are potting and using feedbacks, between chasing them (they will try to juke you) and using feedback you will never have time to use your auto attack for killing purposes. So this point is moot. If Horus had 10 range with autoattack or charge, then this would be different, but in PvP especially late game autoattack is not even something to talk about.

d) Horus Role - "Group PvPer" is not a role in CT. It's called support. His role was pure PvP before with no pushing power whatsoever, so the team with Horus would sacrifice that for a great defense and PvP support. Now he has become pure support and cannot to anything solo. Yes, I will try him of course when the patch comes out, but I'm telling you now that 1v1 Horus will be useless. 10+ heroes have methods of trapping you or escaping that do not involve invincibility/blink skills and unless the silence/ulti disable those as well then he is pretty much a worthless hero with no place to fit because I'd rather play Abel if I'm going to support than this garbage.

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Re: Patch Notes - Translation [10/15]

Post  pacman on Sat Oct 15, 2011 5:47 pm

ummmm 80% reduction to skills mean anything to you? Suspect

thats even more baller-status than abel.

and thats not true, autoattack is definitely a useful ability, even late game. during that 2-second cooldown between feedbacks, just relax and enjoy the show. with 1 second attack speed and the ability to 2 shot tanks with attack card, your autoattack is much stronger than feedbacks, even pre-patch.

and saying horus is pure support is utter exaggeration. horus will always be a 1v1 monster. he could kill people without silence, and now that silence disables shields and basically nulifies skill damage, the patch won't be the end of horus.

anyway, horus was such a gay hero. serves him right. Very Happy



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Re: Patch Notes - Translation [10/15]

Post  Pseudoku on Sat Oct 15, 2011 5:49 pm

Alexander wrote:. The whole POINT of feedback was that it worked with silence.

Dunno... I was under the impression that it did damage based on max energy instead of current. Haven't tested it though.

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Re: Patch Notes - Translation [10/15]

Post  pacman on Sat Oct 15, 2011 6:07 pm

no it does current

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Re: Patch Notes - Translation [10/15]

Post  Alexander on Sat Oct 15, 2011 7:24 pm

Silence is 50% reduction to skills. This means some skills that do high burst will still be significant if you use a pot.

If you can cast skills then with 30 attack Horus' prime nuker wont do more than 1000 damage since you will have no mana.

If you can cast skills, then trap skills and others similar skills will be used to run away from Horus.

Silence is now a useless ability in a 1v1 situation. Period.

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Re: Patch Notes - Translation [10/15]

Post  Ikumo on Sat Oct 15, 2011 8:26 pm

Genesic and brai buff... woo Smile

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Re: Patch Notes - Translation [10/15]

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